|Cover Art for Mega Man 2, from Wikipedia. Copyright by Capcom.|
“I’m going to play Mega Man now.”
“Ok, I’ll be free in 15 min.”
I distinctly remember this conversation from my childhood. This conversation was normal in many ways, I was a Nintendo child through and through. I was born the same year that Nintendo was released. I remember seeing the “1984” date etched in the plastic console and thinking, “Yes, this was made for me.”
And Mega Man 2, well, it was just one of those games that stuck with you. It was one of the originators of the classic Capcom formula: play a level, face a boss, get the boss’s special powers after beating them. Of course Mega Man 2 wasn’t the original or the last Mega Man, but it was the one that hooked me as a kid, so it was assumed that anytime I said I was “playing Mega Man,” it was Mega Man 2. This was normal.
But there’s a lot about the exchange that isn’t normal.